June update released!Dr. Spielmann // Jun 23, 2009 // 62 comments
Hello everyone! We are proud to announce that the update containing INS_Karam has been uploaded. We are looking forward to hearing your feedback. If you would like to comment or make suggestions, please feel free to do so in the official thread! As usual with Steam updates, your client should update automatically within the next couple of days or so. This is the changelog for this update: June Update - Changelog
We have also been working on a deeper update that is currently being tested, and there will be more details and media updates on that next week. However, we can already give you a taste of the changelog: Next update - currently under testing
In the meantime, see you in Karam! INS_Buhriz Update Ready!Dr. Spielmann // Apr 17, 2009 // 118 comments
Hello Everyone! Changelog:
From the previous version, over 700 screenshots were taken by the test team. Hundreds of bugs have been fixed (textures, displacements, floating objects, gaps, manor and major issues of every kind, etc). Obviously, some smaller bugs still might be found but we hope you will enjoy this new compile. We are sure we'll see it becoming more frequent on your server's rotations, and of course on clan matches! For the impatient - we remain committed to releasing INS_Karam as soon as it's ready and will be working on it right away. Other maps such as INS_Ramadi are undergoing some important work too. As some of you already know, INS_Sinjar is being updated and we'll post another extended article on this website next week to inform you of its new features. There are some exciting layout changes we can't wait to tell you about - part of a new effort to bring that map up to the top of the most played list! Stay tuned! Ins_Karam PreviewDr. Spielmann // Mar 25, 2009 // 62 comments
Hello Everyone! Ins_Karam is a map with 2 different fighting areas. Once the initial push for A is over, the action switches to the other side of the battlefield, where the fight for the next 2 objectives will take place. In this scenario, Insurgents are on the offensive and USMC forces will have to gradually fall back delaying the enemy's advance for as long as possible. This level, created by our level design lead Bluestrike offers a great balance between close quarters and outdoors action, and we're looking forward to hearing your impressions as soon as you start playing it! A general view of one of the 2 villages in the area. Checkpoint into the village at Objective Bravo. Inside the British base. An Afghan interior. Underground tunnels used by the Insurgents. You can find the complete story (with a lot of additional screenshots) in this link. |
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